I focus primarily on 3 things:
Character Animation.
At Her Interactive, I focus on character dialog and facial animation. I have substantial rigging and skinning experience but I am also extremely comfortable and knowledgeable with Biped & Motion Mixer. I don't mind animating in quaternion or Euler they both feel natural to me. I also use CAT and find that is great solutions for when a Biped can't be used and there isn't the time for a custom rig to be made.
Environment Art.
I love everything about creating environment art. I enjoy lighting scenes for dramatic effect or using lighting to drive the players to where they need to go. I create high poly hard surface and organic props and I am extremely comfortable using 3dsmax and xNormal to bake normal maps. I love laying everything out to help tell the greater unspoken narrative of the world in which the game takes place.
Training and sharing knowledge.
Over the years I have built up quite a toolbox of tips, tricks, workflows and scripts that I've written. These enable me to deliver high quality results in a short amount of time. I also love teaching and discussing with others, faster and smarter ways to work.
For samples of my scripts or if you have a script idea and need someone to write it, contact me! I love breaking down road blocks and freeing artists and animators to do what they do best.
Professional Experience
HER Interactive: March 06 – Present
-Lead Character Animator
Description: Created and maintaining the character pipeline. Write tools and automation using maxscript while assisting in the production of character animation.
Train other artists to use 3dsmax, the ins and outs of low polygon character modeling and unwrapping techniques, prop creation, environment creation and lighting techniques.
Shipped titles
ND26: Tomb of the Lost Queen
ND25: Alibi in Ashes
ND24: The Captive Curse
ND23: Shadow at the Water's Edge
ND22: Trail of the Twister
ND21: Warnings at Wavery Academy
ND20: Ransom of the Seven Ships
ND19: The Haunting of Castle Malloy
ND01: Secrets Can Kill (remastered)
-3D Environmental Artist
Description: Create engaging realistic worlds using any techniques available to 3D Studio Max given the tight turn around time of 3-5 months per game.
Shipped titles
ND18: The Phantom of Venice
ND17: Legend of the Crystal Skull
ND16: The White Wolf of Icicle Creek
ND15: The Creature of Kapu Cave
ATARI: July 01 – February 06
-Technical Support / Quality Assurance
Description: Provide technical support for PC, Mac and Consoles for more than 2000 software titles produced under the Atari name.
-Humongous Entertainment Q/A testing
Description: Testing games when I wasn't taking calls or answering emails. We also supported the Unreal Editor and I helped train the Tech Support staff how to use it and what the common problems users might experience.
Shipped titles
Moonbase Commander
Backyard Basketball 2004
Backyard Football 2004
Backyard Hockey
Pajama Sam5
Mathica: January 03 – August 03
-Lead Character Artist
Description: Mathica was a independent game designed to teach children basic math skills.
United Advertising Publications / Miller Freeman Inc: June 97 - July 01
-Computer Graphics Editor Supervisor
Description: Operational manager over the Graphics Editing Department.
-Computer Graphics Editor
Description: Composed pages and ads for a wide variety of magazines under the UAP/Miller Freeman umbrella. Everything from For Rent Magazine to Game Developer Magazine.