Mark Dygert

3D Artist Puget Sound Area

I have always loved art, animation and technology, especially when it comes to visual story telling. That passion has guided me during my 9 years of experience in game development.

Software: 3dsmax, VRay, Maxscript, Maya, zBush, Mudbox, Photoshop, Motion Builder, Unreal, Unity, Source, MS Office.


Lead Animator / Environment Artist

HER Interactive

As Lead Animator at Her, I oversaw a team of 2 animators and a character artists. We produced 4-6 characters per game and a mountain of conversational (30-40min per game), plus cut scenes, cinematics and trailers. In all we shipped 16 Shipped titles, in 8 years.
Nancy Drew #1, 19-32
Nancy Drew Dossier #1-2.

As an Environment Artist at Her, I worked with 2D artists to create pre-rendered environments.
Nancy Drew 15 Kapu Caves (2D Artist: Ayu Othman)
Nancy Drew 16 Mine Tunnels (2D Artist: Kristi Ulmer)
Nancy Drew 17 Curio shop (2D Artists: Jayme Crandall and James Slivers)

Customer Service / Technical Support Rep

Infogrames Entertainment (Atari)

Provided PC and console support through phone, email and chat, often simultaneously. I loved this job, not only did I learn a lot about game development, but it helped me polish and refine my soft skills.

Graphic Design Supervisor, CEPS Operator, Pre-Press Assistant

United Advertising Publications

I started out as a pre-press assistant making plates and proofs. With a lot of hard work and study I worked my way up through the ranks to graphic design supervisor.


Programs: 3dsmax Maxscript Maya Mudbox zBrush Photoshop Motion Builder Substance Painter Unreal Unity Hammer