This is a work in progress animation blueprint that focuses on traversing an environment. While the blueprint is fairly fleshed out many of the animations and transitions need polish and tuning.
It contains 3 state machines:
1- Standard locomotion (walk, jog, sprint, swim, crouch)
2- inAir, falling, DOOM-falling and separate jump states for idle, sprint and Jog
3- Environment traversal, balance beam, vaulting, climbing (rope, pole, wall, ladder), zipline, sliding and wall running.
Mark Dygert: Animation Blueprint, Animations, Environment Layout
Cullen Faugno: Engineering
Van Ong: Character Models
Willie Phung: Animations
Zach Schwartz: Props